What Is Virtual Reality?

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There are many ways to answer questions like “what is virtual reality?” and “how does it work?” as the technology evolves. New companies are constantly springing up to ask and answer those very questions in different ways, while developers are finding new applications to explore...

For severe symptoms, danger signs, pregnancy, child illness, or sudden worsening, seek urgent medical care.

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Article Summary

There are many ways to answer questions like “what is virtual reality?” and “how does it work?” as the technology evolves. New companies are constantly springing up to ask and answer those very questions in different ways, while developers are finding new applications to explore in this exciting space. In the context of gaming, virtual reality generally refers to computer-generated 3D environments. The level of...

Key Takeaways

  • This article explains VR trends in 2018 in simple medical language.
  • This article explains Types of VR in simple medical language.
  • This article explains How does virtual reality work? in simple medical language.
  • This article explains The history of VR in simple medical language.
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Seek urgent medical care if you notice

These warning signs are general safety guidance. Local emergency numbers and clinical judgment should always come first.

  • Severe symptoms, breathing difficulty, fainting, confusion, or rapidly worsening illness.
  • New weakness, severe pain, high fever, or symptoms after a serious injury.
  • Any symptom that feels urgent, unusual, or unsafe for the patient.
1

Emergency now

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2

See a doctor

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3

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There are many ways to answer questions like “what is virtual reality?” and “how does it work?” as the technology evolves. New companies are constantly springing up to ask and answer those very questions in different ways, while developers are finding new applications to explore in this exciting space.
In the context of gaming, virtual reality generally refers to computer-generated 3D environments. The level of interaction depends on the context of the game you are playing and how the headset and controllers allow you to enter into that game. In industry, we are just beginning to scratch the surface of what we can do and imagine with virtual reality.
The advantage and appeal of VR in gaming is the opportunity for truly deep immersion. The perceived impact changes depending on how the system balances your sensory input with both physical cues and different visual stimuli.
As of early 2018, the technology and types of experiences generally depend on an increasingly recognizable array of user techs, such as projectors, headsets, and motion-tracking. There are even some forms of sensory technology that use kinesthetics to convey information to users physically.
VR setups that are capable of providing a higher level of sensory data to the user are called haptic systems. “Haptic” stems from the Greek word “haptos” for learning actively through a tangible encounter, such as touching an object, exploring a surface, and so forth.
These systems are complex but highly immersive, so much so that they’ve already found a range of uses in gaming, but also other unrelated areas. Similar technology is often used for recovery from injuries and physical therapy procedures, and even military training.
Whatever way you imagine the term virtual reality, technology is in constant flux, encompassing new and exciting possibilities to experience every year. Even the popularity and reach of games like Pokémon Go, which combine a virtual experience with real-life, show just how much impact is possible with a careful design to create a compelling experience.

Types of VR

Traditionally, there are two primary development pathways that VR has tended to follow: stationary and mobile.

Mobile

Mobile is more accessible, with the format based heavily on smartphones and depending to some extent on their built-in features. With an investment of under $100 if you already own a smartphone, you can get a Google Daydream View to access games, puzzles and short videos.
By spending a bit more, you can step up to something like the Oculus Go or HTC Vive for a more robust virtual experience. But as new technology develops, VR is not just a component of your smartphone.
At HP®, we offer an intermediate design in the form of our wearable HP Z Virtual Reality (VR) Backpack PC, which allows a much richer VR experience while keeping the mobility of a cordless setup.

Stationary

Stationary VR technology often uses stand-alone multi-projector setups in a fixed space. These involve a headset along with motion-detecting technology, such as gloves and controllers, depending on their sophistication.
Given the additional components involved, this is the more expensive of the two types of VR but tends to be more immersive, giving rise to wider applications beyond the gaming industry. Regardless of cost, the market continues to expand and add new options.

How does virtual reality work?

Both types of VR are related, thanks to the motion-sensing components that have made the average system more usable for consumers and more adaptive for developers. You can find many VR-ready products depending on your intended use.

Head tracking

Both mobile and stationary VR depend on head tracking provided by the headset displays built to render 3D environments in VR, sometimes with a boost from audio components.
Using these headsets, your view of the environment follows the angle of your head so that you can absorb your surroundings naturally. Making a user’s motions feel seamless is the basis of truly immersive VR, so a gyroscope is typically used to keep the system and user in sync while a barrier between each eye simulates depth.
The barrier or division works by creating a stereoscopic effect that tricks the brain into perceiving the scene as more realistic and tangible. Typically, the effect is achieved through the use of two separate displays, one right and one left, or a simple split-feed that’s been divided into two streams. Tracking the orientation of your head – and in some cases, your eyes – is critical to most VR applications, so these are indispensable and universal elements within the technology.

Eye-tracking

Eye-tracking is another important feature being incorporated into newer VR headset models, with infrared scanners tracking where the user’s eyes are looking. While these systems aren’t critical to most setups, they increase a developer’s spectrum for realism by making it possible to simulate the natural blur and deformation associated with focusing on one object or plane versus another.
These headsets also contain special lenses to prevent tendon. সহজ বাংলা: মাংসপেশি/টেনডনে টান।" data-rx-term="strain" data-rx-definition="A strain is injury to a muscle or tendon. সহজ বাংলা: মাংসপেশি/টেনডনে টান।">strain on the eyes and to keep images properly focused. Coupled with a powerful enough system to provide a good field of view and a high frame rate, these devices provide the immersion that makes VR technology so compelling.

The history of VR

Past forays into the world of VR have been colorful and varied, like the elaborate sensorama system imagined by filmmaker Morton Heilig in the 1950s. He used a viewing hood as an enclosure, fans, a moving chair, stereo sound, and a color display to produce an immersive, truly multimedia experience in the form of several films.
Other important components used in modern systems were developed even earlier, like the invention of the stereoscope in 1838. And then there were the rapid advances in optics in the 20th century, which contributed greatly to improvements in the lenses that are so crucial to VR headset design.
Most of the early applications for VR were utilitarian, developed continuously by government scientists for various training projects, although headset displays also appeared periodically. Otherwise, it wasn’t until the late ‘70s and ‘80s that most of the developments underpinning today’s format took place.
The exploration of VR applications for entertainment has only accelerated in the 2000s, spurred in part by innovation around mapping and smartphone technology.

Virtual reality versus augmented reality

Thanks to the relatively recent development of accessible VR technology, some of the associated terminologies are still being defined.
Even the term “virtual reality” has seen varying uses. It ultimately displaced the expression “artificial reality” used by pioneering interactive tech developer Myron W. Krueger when he wrote some of the most rigorous early examinations of the field.
Frequently, you’ll hear the term “augmented reality” (AR) associated with VR, though it refers specifically to the practice of superimposing peripheral data over a visualization of real-world environments.
AR also describes the premise for many contemporary video games or future scenarios, with augmented players experiencing environments in-game from their unique perspective. The technology involved is still fundamentally related though and has been used in the form of wearables like smart glasses.

Other VR applications

As the systems that help create compelling virtual reality experiences develop, the primary applications have remained entertainment and gaming in particular although use for VR in business applications is growing.

VR in entertainment

For years, different forms of VR experiences have been common at theme parks or resorts that sometimes use their custom physical props or landscapes to flesh out details and add novelty.
While full VR suites and multi-projector systems remain prohibitively expensive for most casual users, tech companies have developed lower-tech configurations that offer a more minimal, but still thrilling, experience.
Standalone VR headsets have been used to create augmented reality and virtual reality experiences in Google Maps, Pokemon Go, and other apps. Essentially, they link existing infrastructure and technology to create a new viewing experience.

VR in pro sports

The realm of professional sports is a growing sector of interest as well. Major corporations and a slew of start-ups are banking on the possibility of fans enjoying a more immersive experience of their favorite teams and events.
Most sports programming already incorporates augmented reality elements, like the Virtual Yellow 1st & Ten® graphics system introduced by ESPN and the NFL in the late ‘90s. Using motion sensors and a variety of data gathering tools, Virtual Yellow 1st & Ten® visualizes first-down lines and other elements of play to help viewers follow the action during football games. The system can even compensate for visual distractions like snow and rain during extreme weather.
When it comes to pro sports, VR development has centered on creating accessible experiences, such as using 360-degree cameras to stream events. The approach is appealing at this stage in VR tech because it would rely on only a simple headset and app system. It also has a lower cost compared to projectors, making it easier to test and introduce, though it does depend on physical installations at arenas and events.
More long-term goals for sports VR include the possibility of expanding beyond the stationary in-game experience. Imagine watching your favorite player making a spectacular play, only for you to jump into a replay that puts you in their shoes.
That interest has intensified in recent years, with motion capture and powerful new camera systems allowing games to be quickly re-rendered in an immersive 3D environment. Although the timeline for new developments is long, we’ve already moved beyond the more complex procedures around mapping unique event spaces to more subjective elements, like guidance visuals and even advertisements.
For now, most experts predict the possibilities for virtual reality will expand exponentially as tech developments make lower-cost systems more common for both users and developers.

The future of VR gaming technology

In the context of VR games, in particular, there are still massive expectations for how virtual reality can improve and how the associated experiences can be more in-depth, more immersive, and more connected to your own sensory experience.
Broadly speaking, the VR bandwagon has grown as VR systems have become more common and affordable. More and more companies are developing their own multi-projector systems and with the technology’s expansion to sports and athletic applications, it’s easy to imagine a playability payoff as the user experience is explored more thoroughly.
For video game and console developers, the future of VR is only constrained by imagination. The HP OMEN gaming laptop series is one example of how the VR experience can make gaming more immersive than ever.
While developers may certainly want to create the most distinctive games to stand out, the goal here is primarily immersion. As in, how to make a game feel more complete, seamless, and whole. How this can happen can only be answered as the technology gains more popularity so that developers can see how consumer preferences play out on a large scale and on a long timeline.
Also, the concept of physicality in VR should grow side-by-side with the greater technology that has already been implemented in gaming PCs and consoles. Each has its own interactive, motion-detecting features and accessories, and some even have their integrated headset.
It’s all part of a greater goal to create experiences that feel truly real and more compelling, and where you can dynamically interact with other gamers and objects.
Whatever the future holds for VR, it’s sure to be an absolute blast.
Doctor visit helper

Prepare before seeing a doctor

A simple rural-patient checklist to help you explain symptoms clearly, ask better questions, and avoid unsafe self-treatment.

Safety note: This is not a prescription or diagnosis. For severe symptoms, pregnancy danger signs, children with serious illness, chest pain, breathing difficulty, stroke-like weakness, or major injury, seek urgent care.

Which doctor may help?

Start with a registered doctor or the nearest qualified health center.

What to tell the doctor

  • Write when the problem started and how it changed.
  • Bring old prescriptions, investigation reports, and current medicines.
  • Write allergies, pregnancy status, diabetes, kidney/liver disease, and major past illnesses.
  • Bring one family member if the patient is weak, elderly, confused, or a child.

Questions to ask

  • What is the most likely cause of my symptoms?
  • Which danger signs mean I should go to hospital quickly?
  • Which tests are necessary now, and which can wait?
  • How should I take medicines safely and what side effects should I watch for?
  • When should I come for follow-up?

Tests to discuss

  • Vital signs: temperature, pulse, blood pressure, oxygen saturation
  • Basic physical examination by a clinician
  • CBC, urine test, blood sugar, or imaging only when clinically needed

Avoid these mistakes

  • Do not use antibiotics, steroid tablets/injections, or strong painkillers without proper medical advice.
  • Do not hide pregnancy, kidney disease, ulcer, allergy, or blood thinner use.
  • Do not delay emergency care when danger signs are present.

Medicine safety and first-aid guide

This section is for patient education only. It does not replace a doctor, pharmacist, or emergency care.

Safe first steps

  • Rest, drink safe water, and observe symptoms carefully.
  • Keep a written note of symptoms, duration, temperature, medicines already taken, and allergy history.
  • Seek medical care quickly if symptoms are severe, worsening, or unusual for the patient.

OTC medicine safety

  • For mild pain or fever, ask a registered pharmacist or doctor before using common over-the-counter pain/fever medicines.
  • Do not combine multiple pain medicines without advice, especially if you have kidney disease, liver disease, stomach ulcer, asthma, pregnancy, or take blood thinners.
  • Do not give adult medicines to children unless a qualified clinician advises it.

Avoid these mistakes

  • Do not start antibiotics without a proper medical decision.
  • Do not use steroid tablets or injections casually for quick relief.
  • Do not delay emergency care because of home remedies.

Get urgent help if

  • Severe symptoms, confusion, fainting, breathing difficulty, chest pain, severe dehydration, or sudden weakness need urgent medical care.
Medicine names, dose, and timing must be decided by a qualified clinician or pharmacist after checking age, pregnancy, allergy, other diseases, and current medicines.

For rural patients and family caregivers

Patient health record and symptom diary

Write your symptoms, medicines already taken, test results, and questions before visiting a doctor. This note stays on your device unless you print or copy it.

Doctor to discuss: Doctor / qualified healthcare provider
Tests to discuss with doctor
  • Basic vital signs: temperature, pulse, blood pressure, oxygen level if needed
  • Relevant blood, urine, imaging, or specialist tests only after clinical assessment
Questions to ask
  • What is the most likely cause of my symptoms?
  • Which warning signs mean I should go to emergency care?
  • Which tests are really needed now?
  • Which medicines are safe for my age, pregnancy status, allergy, kidney/liver/stomach condition, and current medicines?

Emergency warning signs such as chest pain, severe breathing difficulty, sudden weakness, confusion, severe dehydration, major injury, or loss of bladder/bowel control need urgent medical care. Do not wait for online information.

Safe pathway to proper treatment

Care roadmap for: What Is Virtual Reality?

Use this simple roadmap to understand the next safe steps. It is educational and does not replace examination by a doctor.

Go to emergency care if you notice:
  • Severe or rapidly worsening symptoms
  • Breathing difficulty, chest pain, fainting, confusion, severe weakness, major injury, or severe dehydration
Doctor / service to discuss: Qualified healthcare provider; specialist depends on symptoms and examination.
  1. Step 1

    Check danger signs first

    If danger signs are present, seek emergency care and do not wait for online information.

  2. Step 2

    Record the symptom story

    Write when symptoms started, severity, medicines already taken, allergies, pregnancy status, and test results.

  3. Step 3

    Visit a qualified clinician

    A doctor, nurse, or qualified healthcare provider can examine you and decide which tests or treatment are needed.

  4. Step 4

    Do only useful tests

    Do tests after clinical assessment. Avoid unnecessary tests, random antibiotics, or repeated medicines without diagnosis.

  5. Step 5

    Follow up and return early if worse

    If symptoms worsen, new warning signs appear, or treatment is not helping, return for review quickly.

Rural patient practical tips
  • Take a written symptom diary and all previous prescriptions/test reports.
  • Do not hide medicines already taken, even herbal or over-the-counter medicines.
  • Ask which warning signs mean urgent referral to hospital.

This roadmap is for education. A real diagnosis and treatment plan requires history, examination, and clinical judgment.

RX Patient Help

Ask a health question safely

Write your symptom story. A health professional or site editor can review it before any answer is prepared. This box is not for emergency care.

Emergency first: Severe chest pain, breathing trouble, unconsciousness, stroke signs, severe injury, heavy bleeding, or rapidly worsening symptoms need urgent local medical care now.

Frequently Asked Questions

VR trends in 2018 As of early 2018, the technology and types of experiences generally depend on an increasingly recognizable array of user techs, such as projectors, headsets, and motion-tracking. There are even some forms of sensory technology that use kinesthetics to convey information to users physically. VR setups that are capable of providing a higher level of sensory data to the user are called haptic systems. “Haptic” stems from the Greek word “haptos” for learning actively through a tangible encounter, such as touching an object, exploring a surface, and so forth. These systems are complex but highly immersive, so much so that they’ve already found a range of uses in gaming, but also other unrelated areas. Similar technology is often used for recovery from injuries and physical therapy procedures, and even military training. Whatever way you imagine the term virtual reality, technology is in constant flux, encompassing new and exciting possibilities to experience every year. Even the popularity and reach of games like Pokémon Go, which combine a virtual experience with real-life, show just how much impact is possible with a careful design to create a compelling experience. Types of VR Traditionally, there are two primary development pathways that VR has tended to follow: stationary and mobile. Mobile Mobile is more accessible, with the format based heavily on smartphones and depending to some extent on their built-in features. With an investment of under $100 if you already own a smartphone, you can get a Google Daydream View to access games, puzzles and short videos. By spending a bit more, you can step up to something like the Oculus Go or HTC Vive for a more robust virtual experience. But as new technology develops, VR is not just a component of your smartphone. At HP®, we offer an intermediate design in the form of our wearable HP Z Virtual Reality (VR) Backpack PC, which allows a much richer VR experience while keeping the mobility of a cordless setup. Stationary Stationary VR technology often uses stand-alone multi-projector setups in a fixed space. These involve a headset along with motion-detecting technology, such as gloves and controllers, depending on their sophistication. Given the additional components involved, this is the more expensive of the two types of VR but tends to be more immersive, giving rise to wider applications beyond the gaming industry. Regardless of cost, the market continues to expand and add new options. How does virtual reality work?

Both types of VR are related, thanks to the motion-sensing components that have made the average system more usable for consumers and more adaptive for developers. You can find many VR-ready products depending on your intended use.